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Darkmod: Inspiration thread


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#1876 Bikerdude

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Posted 28 November 2018 - 03:29 AM

Oh man, imagine if you could build this in TDM... :wub:


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#1877 freyk

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Posted 28 November 2018 - 07:51 AM

I happened upon this picture;
But there is a lot detail, if you look closely you will find many nice little things.
<picture>

That is "Mont Saint Michel" in France.

You can build portions if it, Bikerdude.
And you can it view 360 pictures of some locations at the island in google streetview.
See: mont saint michel on google maps.(also the 3d version looks nice)

Edited by freyk, 08 January 2019 - 05:16 AM.


#1878 rich_is_bored

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Posted 05 December 2018 - 03:08 PM


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#1879 Spooks

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Posted 14 December 2018 - 11:42 AM

*
POPULAR

maxresdefault.jpg

 

CesvainePalaceInterior.JPG

 

Cesvaine Palace, Latvia. Very chunky exterior, reminiscent of a lot of our older textures.


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My FMs: The King of Diamonds (2016)

 

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#1880 Dragofer

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Posted 17 December 2018 - 12:35 PM

What a way this would be to travel to your next mission, rather than getting rained on in your weathered old rowing boat:

 

6dcuM1d.gif


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#1881 NeonsStyle

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Posted 22 December 2018 - 09:09 PM

Gorgeous, and one amazing building at 6:25

 


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http://forums.thedar...2017-update-16/

 

 

 


#1882 freyk

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Posted 08 January 2019 - 04:16 AM

It would be nice to see/hear,
the effects and ambience from D3-mod Phobos in TDM Missions.

Videos in the spoiler
Spoiler

Edited by freyk, 08 January 2019 - 04:17 AM.


#1883 freyk

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Posted 13 January 2019 - 06:16 AM

Found a video of a remake of one of the levels of unreal 1.
To me, one of the best 3d realistic enviroments i have seen:

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#1884 lowenz

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Posted 13 January 2019 - 05:58 PM

Oh, THAT video :D


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#1885 Dragofer

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Posted 14 January 2019 - 03:11 AM

Found a video of a remake of one of the levels of unreal 1.
To me, one of the best 3d realistic enviroments i have seen:

 

Wow, the only thing that gave it away were the trees growing underwater in 0:33



#1886 Judith

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Posted 14 January 2019 - 04:17 AM

Oh, THAT video :D

 

Yeah, that's like from 2 years ago. It looks nice even now, but that's kind of irrelevant to realtime environments, as this is the quality of offline (static) renderer which is always years ahead.


Edited by Judith, 14 January 2019 - 04:17 AM.

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#1887 Judith

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Posted 15 January 2019 - 06:51 AM

It looks like Unity will get a BSP toolset that's even more versatile than DR's:

 


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#1888 NeonsStyle

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Posted 18 January 2019 - 10:06 AM

Wow that's so cool. I'd love some of those abilities, especially the way the pillars were made. So quick.


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 




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