Jump to content
The Dark Mod Forums

The Black Mage (Grayman, JackFarmer & Friends), December, 24th, 2021


Recommended Posts

Oh this is awesome!! Congrats on the release! And thank you to yourself, Grayman and everyone who helped to put this together!

  • Like 1
Link to comment
Share on other sites

  • JackFarmer changed the title to The Black Mage (Grayman, JackFarmer & Friends), December, 24th, 2021

@New Horizon

Since I have integrated your voice lines into the mission, no day goes by I do not recite at least one or two paragraphs from your manic speech in the crypt! 😀

Dedicated Builders, boozed working class heroes or megalomoniac aristocrats - New Horizon can do it all!

Once again, a big thank you to you and all the other great voice talents who contributed to this mission and also my previous missions!

  • Like 1
Link to comment
Share on other sites

Okay, that was awesome.  I loved the weird obsession with food - was that part of the original plan, or an addition of your own?

The conversations were particularly good as well, and I particularly like it when a mission has a closing scene.

The only thing I struggled with a bit was the volume level of some of the voices.  That's something I see a lot so it might be the way I have my sound system setup.  I had to restart the mission and crank up the volume to hear what the guys were saying in the opening scene.

All in all, it was fantastic and you've done a brilliant job bringing this to completion.

Link to comment
Share on other sites

11 hours ago, tapewolf said:

Okay, that was awesome.  I loved the weird obsession with food - was that part of the original plan, or an addition of your own?

Thank you, it was my addition:



Having designed the chef's character, I needed a reason why he was locked up in the first place. So I got the idea that he was imprisoned for a failed attempt at cooking, although his whole cuisine is already difficult to digest. So there I put references to food in all conversations and books.



  • Like 1
Link to comment
Share on other sites

I am VERY pleased to say that once I cranked back the SF and Ambient Volume, all the voice acting showed up.  (I didn't even know what those settings DID until now.)  If you find the environment walking all over the story, do the same.)  Merry Christmas!

Stop in at www.everybodyandme.com for all the latest demos and commercials!

Keep listening!

Link to comment
Share on other sites

Rest in peace Grayman, and thank you for this mission!


I just finished the mission and had a great time. Kicked off with an excellent briefing video, ambient, readables, voice acting, story and of course the level itself was really well made with lots of attention to detail. I loved all of the twists and turns throughout the mission, I had a lot of fun!


And also thank you to JackFarmer and everyone else on the team who helped to get this mission over the finish line, I am sure Grayman would be very proud with the end result!



Also that ending scene was very touching! Beautiful work guys!


  • Thanks 1
Link to comment
Share on other sites

38 minutes ago, kin said:

Great release JackFarmer thank you for this, we will never forget Grayman.


  Reveal hidden contents

I am having trouble finding the key that opens the kitchen door





asking the cook

EDIT: Note that there's a lock on the wall, not the trapdoor itself


Edited by tapewolf
Link to comment
Share on other sites

Awesome. Congrats on the release. :D

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:



Dark Mod Missions: Briarwood Manor - available here or in game




Link to comment
Share on other sites


4 hours ago, duzenko said:

Can we have some walkthrough spoilers in the first post, like where to get lock codes, etc.



1) Get the prison key from the guy who is talking with Percy, unlock trapdoor, get the food for the cook, he'll tell you the code 528

2) Get all poem books, read the numbers in it, match the numbers with the Poem's name and the artwork in the room you unlock with mysterious key








black_mage_b78d37dbe05a474c_204 (2).jpg





Edited by madtaffer
  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • MayheM

      Hello, Since this track is originally from TDM,i think it's better to ask here than TTLG. Do you guys have the full version of this ambient track?
      · 2 replies
    • DeTeEff

      Bachelor Mapping Challenge!
      The girlfriend will be away to her mum's place for almost a week, which means more mapping time for me! I'm planning a speed build. Hope it will go my way
      I'm starting by downloading 2.11. Don't know if I'm going to use any fancy new stuff. Just want to crack those itching map muscles that has gone dry and dead since almost a year's worth of no-mapping
      · 4 replies
    • kano

      The cool part of Canonical's Snap, is that my machine can now ray-trace an entire (simple) scene faster than it takes the web browser to start!
      · 5 replies
    • datiswous

      Fm idea (braindump)
      "Experience the life of a mission builder"
      Esentially there are finnished elements placed somewhere in storage in the game and you have to place them in the correct places, build some walls here and there, add guard routes, give them their correct speech lines, etc. Decorate the places.. all in-game. lots of fun.. 😉
      If you do it right in the end you can play the mission.
      (would be even cooler if a thief-ai could play the mission, making it some kind of tower-defence game)
      This first started as an idea for an aquarium builder mission where-in you have to fill an empty aquarium with sand, waterplants, castles water and swimming fish. But above idea is more fun.
      · 4 replies
    • JackFarmer

      Dear ChatGPT, What are The Builders in the Dark Mod?
      The Builders is a popular game mode in the video game community called "Dark Mod," which is a fan-made tribute to the classic "Thief" series of stealth games. In this game mode, players assume the role of builders who construct structures in a dark and ominous environment while trying to avoid detection by patrolling guards.
      The Builders game mode is unique in that it offers players the opportunity to create and design their own levels using the in-game tools and resources provided. Players can experiment with different building materials, construct intricate traps and puzzles, and create their own unique gameplay experiences.
      While The Builders game mode is not an official part of the Dark Mod, it has become one of the most popular and well-loved aspects of the game, thanks to its emphasis on creativity, strategy, and stealth.
      You guys did not know that, did you?
      · 2 replies
  • Create New...