joebarnin Posted April 8 Report Share Posted April 8 13 hours ago, datiswous said: For the total loot count it might not work. I don't know if you can remove loot from a mission at start via a script. There is a script function to set the loot count, by type: changeLootAmount. 1 Quote Link to comment Share on other sites More sharing options...
Geep Posted April 8 Report Share Posted April 8 You might want to manipulate inventory items & count, & available weapons, too. Some scripting support, but varies. Quote Link to comment Share on other sites More sharing options...
Zerg Rush Posted April 11 Report Share Posted April 11 (edited) On 4/8/2023 at 9:20 AM, JackFarmer said: The problem with the FPS counter is that it is quite unreliable when it comes to determining how the game runs on other computer configurations. Therefore, you should always use the previously mentioned commands to check. It might also be a good idea to do some kind of alpha performance testing. @Zerg Rush machine is a kind of benchmark for me; if the game runs badly on his machine, then many others will have problems as well in my experience. How this is to be evaluated technically, I don't know exactly either, and I've heard several opinions on why certain things are very demanding. My experience is just: Keep light radii in larger scenes as small as possible and preferably not overlapping. Too many entities in large scenes have bad effects - use LOD where possible. Design portals in such a way that they close. In one of your screenshots you can see only closed portals on the right side and a large number of open portals on the left side, which raises the question what these portals are supposed to do and what would also explain the number of draw calls. Duzenko says that Draw Calls should always be around 2,500 - Springheel once said that they should not be above 4,500. However, I have noticed in beta tests that some people had problems with their computers when the draws were over 4,500. Shadow count should be (as Springs once mentioned) below 80,000. I also noticed that this has a big effect. This can be reduced significantly if you proceed as described in "1." above. But your shadow count is zero. Can this be correct or is this defective? @nbohr1more After the last update to 2.11 it seems that the Missions, which before caused a low FPS in my laptop, like Lucy's Quest or Writen in Stone, now are working with an playable 30+ Edited April 11 by Zerg Rush Quote Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2 Favorite online apps you may like too Link to comment Share on other sites More sharing options...
Popular Post JackFarmer Posted May 10 Popular Post Report Share Posted May 10 Don't look down. 16 Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted May 10 Report Share Posted May 10 Pretty cool! As a general rule, Doom 3 \ TDM engines both like long narrow tunnels like this. Dram did a bunch of experiments with different map designs and found that long and thin maps can be enormous and still have great performance. I think this is why "No Honor Among Thieves" has lots of long + thin areas. The designers took Dram's findings into consideration. 2 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
joebarnin Posted May 10 Report Share Posted May 10 3 hours ago, JackFarmer said: Don't look down. So, is this where you throw the Steampunk emperor at the end of the last mission? 1 Quote Link to comment Share on other sites More sharing options...
jaxa Posted May 10 Report Share Posted May 10 7 hours ago, JackFarmer said: Don't look down. Vibe: 2 Quote Link to comment Share on other sites More sharing options...
Popular Post Goldwell Posted May 19 Popular Post Report Share Posted May 19 A new screenshot from Shadows of Northdale Act 3 23 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs Link to comment Share on other sites More sharing options...
thebigh Posted May 23 Report Share Posted May 23 On 5/19/2023 at 7:39 PM, Goldwell said: A new screenshot from Shadows of Northdale Act 3 Ooo... nice! Excellent use of the new "god rays" functionality, and I can see your usual attention to detail in there as well. I'm looking forward to playing this. 1 Quote { 0 | 🞵 } = funk_tastic My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist A House Call Link to comment Share on other sites More sharing options...
Popular Post kingsal Posted May 29 Popular Post Report Share Posted May 29 (edited) Hello thieves, the other day I realized my last Volta release was in 2017! Time really flies. After years of fiddling with this project, I'm ready to announce the remaining missions in the Volta and the Stone Campaign: Volta 1 : The Stone* Volta 2 : Cauldron* Volta 3 : Gemcutter Volta 4 : The Lost Forge Volta 5 : Buried Streets Volta 6 : Traitor * I have redux versions of Volta 1 and 2 in the works. More on those later. I'm going to start beta testing Gemcutter and The Lost Forge this summer, so those will be ready this year. Buried Streets and Traitor are coming along, but won't go into beta until sometime in 2024. WIP screenshots! Seeya around- Kingsal Edited May 29 by kingsal 31 Quote Volta Missions: Volta and the Stone, Volta II: Cauldron of the Gods Standalones: Snowed Inn, Hazard Pay (2.10 BETA) Link to comment Share on other sites More sharing options...
AluminumHaste Posted May 29 Report Share Posted May 29 Holy crap you're use of lighting is godly I love it so much! Can't wait, I love your Volta series. Just a suggestion, for higher quality screenshots, make sure to set r_screenshot_format png to reduce colour banding. Also, and I'm sure this is already set, but make sure Color Precision is set to 64 in Video->Advanced. 3 Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
Wellingtoncrab Posted May 29 Report Share Posted May 29 1 Quote -= IRIS =- ♦ = SLL = Link to comment Share on other sites More sharing options...
MirceaKitsune Posted May 29 Report Share Posted May 29 Almost can't believe that's TDM, only recognized a few of the assets. So amazing, can't wait for this to be out! 1 Quote Link to comment Share on other sites More sharing options...
Cambridge Spy Posted May 30 Report Share Posted May 30 I'm looking forward to the redux versions of the first two missions, to be honest. 2 Quote "Let me guess - little blue men with three heads stole your sweetroll?" Link to comment Share on other sites More sharing options...
Amadeus Posted May 30 Report Share Posted May 30 Amazing work man! Pardon me while I drool all over my keyboard 3 Quote FMs: A Good Neighbor Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife Link to comment Share on other sites More sharing options...
JackFarmer Posted Friday at 06:17 AM Report Share Posted Friday at 06:17 AM @kingsal I'm slowly running out of swear words to disparage you with. Amazing, praiseworthy, enviable work. Quote Link to comment Share on other sites More sharing options...
vozka Posted Friday at 07:49 PM Report Share Posted Friday at 07:49 PM This is getting a bit ridiculous. Don't you think you should tone down the quality a bit? It's almost obscene. 3 Quote Link to comment Share on other sites More sharing options...
thebigh Posted Saturday at 03:31 AM Report Share Posted Saturday at 03:31 AM Yeah, seeing work that quality just makes mine look crummy and inadequate. Well, I mean, it is garbage but you don't need to rub it in. Quote { 0 | 🞵 } = funk_tastic My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist A House Call Link to comment Share on other sites More sharing options...
geegee Posted Saturday at 03:57 AM Report Share Posted Saturday at 03:57 AM This is absolutely beautiful. Totally daunting, but wow does it ever show what can be done with this new darkmod engine. Quote Link to comment Share on other sites More sharing options...
Frost_Salamander Posted Saturday at 11:11 AM Report Share Posted Saturday at 11:11 AM 7 hours ago, thebigh said: Yeah, seeing work that quality just makes mine look crummy and inadequate. Well, I mean, it is garbage but you don't need to rub it in. Knock it off! Down and Out on Newford Road was fantastic! (I know you're just joking around, but still...) 1 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
thebigh Posted yesterday at 02:36 AM Report Share Posted yesterday at 02:36 AM I'm just aware of my limitations as a mapper, and also aware that the rage these days is for enormous sprawling missions that take hours, where I prefer smaller maps. I might be able to make a few missions that are fun to play, but I haven't got a Volta or an Iris in me. Quote { 0 | 🞵 } = funk_tastic My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist A House Call Link to comment Share on other sites More sharing options...
Popular Post AluminumHaste Posted yesterday at 02:45 AM Popular Post Report Share Posted yesterday at 02:45 AM 8 minutes ago, thebigh said: I'm just aware of my limitations as a mapper, and also aware that the rage these days is for enormous sprawling missions that take hours, where I prefer smaller maps. I might be able to make a few missions that are fun to play, but I haven't got a Volta or an Iris in me. And that's fine, we need all the types of missions, not just huge ones. 5 1 Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
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